1_Instructional+Model+Comparison


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 * DISCOVERY LEARNING MODEL

The potential for employing 21st Century Fluencies via Discovery Learning is endless, considering the use of wireless technology and mobile devices today. For example Medio's //Exploring Ancient Architecture// provides students with different ancient sites to explore, such as Stonehenge and Egyptian pyramids.

Simulations are another area where computer technology can support children's learning. Scholastic Software's //Operation Frog// aquaints students with the structure and components of a body system. It can take the place of dissection work with a real frog. For many schools it is less expensive (since it can be done over and over), less offensive to students and more flexible. Many teachers find simulations offer effective supplements to real labs, either to prepare students for making good use of the actual labs, or a follow-ups with variations on the original experiments. (Roblyer, Edwards, and Havriluk, 1997, p 96).

Maxis Software produces //SimCity//, it allows students to manipulate several factors while developing a community. This helps them focus on factors they must consider when developing a local project to benefit their community (Roblyer, Edwards, and Havriluk, 1997, p 98).

As a final example, simulations can provide students with experiences that they could not do in real life. //Science Toolkit: Earthquake Module// by Broderbund allows students to cause an earthquake and observe its activities. ||
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